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Battletech commando
Battletech commando





battletech commando

The reign of high alpha builds combined with state rewind also mean a lot more sudden deaths since most of them can kill you in one shot. Last time I ran with mine I could still take down Dragons but the days of solo killing multiple medium and heavy mechs, or even an assault, is probably over for the moment. SRM damage is still nerfed, so the 2D is not quite the tiny power house it used to be. Raven 3Ls will eat you unless they have a bad pilot, however you can be a considerable threat to other light mechs with your large streak loadout and ability to tail them. Your ECM is a valuable asset to the team in both disrupt and counter mode. The 1D is just a poor copy of the 3A - both missiles are in the CT which limits your options, and both lasers are on the same arm which makes it easy to lose them.Īs a 2D and a light you'll obviously scout, cap and harass. For the other variants I'd suggest the 3A and the 1B, unless you can afford a Death's Knell Hero mech.

#Battletech commando upgrade

If you share a single XL 195 engine you can run 3 Commando variants relatively cheaply though its much harder to put off the DHS upgrade on the others. The more energy based Commandos have enough criticals for Endo Steel and FF and don't need to carry as much or any ammo, which makes the XL 210 a nice perk though XL 195 builds work too. Thanks to the very flat side profile I've found the Commando tends to get hit a lot in the arms and shoulders (side torso), though in the beginning you'll probably take a good share of hits in the front and back CT - getting hit in the front CT means you are charging the enemy head on and will die fast, getting hit in the rear CT means you are surviving long enough to run, but haven't planned a good escape route.Ĭommandos generally run with either an XL195 engine for weight, or an XL 210 for speed. In the Commando you shouldn't be taking hits (you can't really), so the paper thin armor you do get is more to hold off light brushes from lasers then to stand up to PPCs. You'll notice the armor points are equal front and back instead of more in the front. For this reason I've also left it off, since it would just be an expense to remove it later. Once you upgrade to DHS you don't need to pay any attention to your heat at all.įerro-Fibrous is useful for getting an extra 0.5 tons (which is a lot on a Commando), but you'll find that you can't combine FF and DHS very well on the 2D, there are often just not enough critical slots. The first because you said you don't want spend a lot of C-Bills and in it's basic configuration the Trollmando is a rare mech that is manageable even with single heat sinks, so that saves you 1.5m until you are ready to spend it. I've deliberately left off both Double Heat Sinks and Ferro-Fibrous armor. You can tweak things to modify the energy weapon and how much ammo you carry.

battletech commando

A bit old but the Trollmando is a common 2D build, here is one for 5.8m c-bills (main costs are the chasis and the XL 195 engine).







Battletech commando